It’s been a while since I’ve updated the blog. Sorry folks. I’ve had a log going on personally, kids taking up time, work, etc. Hobby sometimes need to take a back seat. I totally need to get some more folks on here blogging for the club and themselves. Since truthfully, I won’t have as much time as I used to. But I promise to get some updates including the finished scratch built Warhound titan. Well… not painted fully.
This weekend we took a 2.5 hour drive up to Raleigh, NC to play in a tournament called “The Meat Grinder”. DakkaDakka link where we heard about it. It was held at Game Theory, a mid size hobby store focused on games. It was a long hard fought day, but Assault Phase really represented. Going to the tournament we had Kirby, DC, Jason, and Rob met us up there.
Why was this worth the drive, missing our own local tournament, and knowing we were competing against each other? A fully painted Daemon army averaging around 2000 points! We weren’t the only ones who thought this was a worth while tournament to head to. I met folks from South Carolina, Fayetteville, Fort Bragg, etc. Some folks drove over 4.5 hours to come to the tournament.
So how did I (DC) do?
Here is the list I took to the tournament. I called this my Skulltaker Deathstar
1850 Pts – Chaos Daemons Roster – Daemons
HQ: Skulltaker (1#, 175 pts)
1 Skulltaker, 175 pts = (base cost 140) + DS: Juggernaut of Khorne 35
HQ: Herald of Khorne (1#, 130 pts)
1 Herald of Khorne, 130 pts = (base cost 70) + DG: Unholy Might 15 + DGK: Fury of Khorne 10 + DS: Juggernaut of Khorne 35
Elite: Bloodcrushers of Khorne (6#, 280 pts)
6 Bloodcrushers of Khorne, 280 pts = 6 * 40 (base cost 40) + DGK: Fury of Khorne x1 10 + DG: Chaos Icon x1 25 + DG: Instrument of Chaos x1 5
Elite: Flamers of Tzeentch (3#, 105 pts)
3 Flamers of Tzeentch, 105 pts = 3 * 35
Elite: Flamers of Tzeentch (3#, 105 pts)
3 Flamers of Tzeentch, 105 pts = 3 * 35
Troops: Bloodletters of Khorne (10#, 160 pts)
10 Bloodletters of Khorne, 160 pts = 10 * 16
Troops: Pink Horrors of Tzeentch (5#, 95 pts)
5 Pink Horrors of Tzeentch, 95 pts = 5 * 17 (base cost 17) + rDGT: Bolt of Tzeentch x1 10
Troops: Pink Horrors of Tzeentch (5#, 95 pts)
5 Pink Horrors of Tzeentch, 95 pts = 5 * 17 (base cost 17) + rDGT: Bolt of Tzeentch x1 10
Troops: Pink Horrors of Tzeentch (5#, 95 pts)
5 Pink Horrors of Tzeentch, 95 pts = 5 * 17 (base cost 17) + rDGT: Bolt of Tzeentch x1 10
Troops: Plaguebearers of Nurgle (5#, 75 pts)
5 Plaguebearers of Nurgle, 75 pts = 5 * 15
Heavy Support: Daemon Prince of Chaos (1#, 165 pts)
1 Daemon Prince of Chaos, 165 pts = (base cost 80) + DG: Iron Hide 30 + MC: Mark of Nurgle 30 + DGN: Cloud of Flies 5 + rDG: Daemonic Gaze 20
Heavy Support: Soul Grinder of Chaos (1#, 185 pts)
1 Soul Grinder of Chaos, 185 pts = (base cost 135) + rW: Mawcannon – Tongue 25 + rW: Mawcannon – Phlegm 25
Heavy Support: Soul Grinder of Chaos (1#, 185 pts)
1 Soul Grinder of Chaos, 185 pts = (base cost 135) + rW: Mawcannon – Tongue 25 + rW: Mawcannon – Phlegm 25
I’ve never really run Skulltaker in a tournament list. When mech/guard was the rage, he was rather overcosted and useless. My initial hope was he would make his worth by pitting me against a Tyranid player where he shines. But with a herald and a fully kitted out death star crusher list, this unit could also pop vehicles with rending.
Round 1: Daemons vs. Dark Angels, BoLS style Kill Points
In this match, I think my opponent made a few key mistakes and didn’t capitalize on mistakes I made. The army was a deathwing style 3 terminator squads with Belial making them troops. He started them all in reserves to deep strike and rely on teleport homers on bikes. The land raider was left on the board empty and Devastators were put up in a building away from the main force. These were the big mistakes which swung the game my way right at deployment. I had a lone unit for my soft guys to focus on away from the action and with the terminators deep striking, I could almost guarantee my self first charge since they can’t assault on a deep strike.
How things were, I decided to not suicide bomb my flamers and instead brought in my horrors to shoot up the devastators. Crushers off to the center to challenge anybody and everybody since all the terminators were off the board. Soul Grinder #1 misshaped and opponent was able to place anyway, but stuck my back on my own side, behind cover, and behind my troops in the far corner. Since my horrors were tossing a gazillion shots at the devastators they did not bother with my lone vehicle and instead shot at the horrors. The other big mistake. Two las’s and two krak’s could have taken that Soul Grinder out in one turn.
The rest was just me pushing slowly left to right and killing things as they came on the board. I had a bit of a rough time with Belial and his unit. I also started to learn a bit about storm shields and thunder hammers that I didn’t account for. Only thing left at the end was a Land Raider immobilized with no weapons.
Round 2: Daemons vs Daemons, Objectives and corners
This was Kirby and myself. I learned he smashed his previous Tau player and it was now going to be his Slaanesh Fiend spam army against my Crusher Death Star army. This was actually a great game choice as it pitted two totally different Daemon tourny ideals against each other. It was a hard fought match to be sure.
My game plan going in was to keep his units moving through terrain. While some had grenades most didn’t. I deep struck mostly in a bit of a castle maneuver at the beginning. Keeping the horrors in the corner and the grinder and crushers out nearby so little could come in and kill off the soft little pinks. Still a ballsy unit of fiends got inside and I had to move the crushers in to clean up what was left surviving the volley of warpfire.
Flamers eventually moved in to support, more pinks in the other corner. We had one exhausting 5 squad multi combat going on between my Prince of Nurgle, plague bearers, bloodletters and his Prince of Slaanesh, fiends.
Just based on point objectives I managed to get max points, although the victory point numbers were really close as there was a lot on the table at the end.
Round 3: Daemons vs Blood Angels, Pure Victory points
Last game between the 1st and 2nd place players. My opponent was known as Juice and there could not have been a nicer guy at the tournament. This game literally was a “chess match”, to use his term. I knew some strengths about his army, and he knew well what mine was capable off.
At the beginning of the game I started off at a huge disadvantage. On the first drop 165 point Daemon prince mishaps and dies! That hurt me right away. So I did not go right on the offensive and take risky deep strikes. I did plop one squad of horrors out behind enemy lines. My hope was that there would kill off a small devastator squad out in the open before they died themselves. You know, a much better kill point differential.
We had his HQ and terminator squad and my death star list circling each other around a building waiting for the assault opportunity. Near the end he moved a Vindicator in too close and my death star lunged after it and then began running after the vehicles on the other side, getting one or two more immobilized results. Half points at least.
I decided to show the first balls and changed bloodletters in at the terminators, through terrain and ending up going at I 1. My mistake was that I kept targeting stormshield thunder hammers until I realized that I should target the HQ’s with worse saves and worth more at like the very end of the game.
The game went all the way to turn 7. I managed to score a minor victory and got just enough points to win first place.
The army I won is still being painted. But here are a few pictures of items finished or in progress for an idea of the painting scheme. Looks really nice. Gordon is a good painter! My own army is old and chipped, this will help fill in those missing elements and replace damaged models.



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