Assault Phase Open Apocalypse Event
We will be hosting an apocalypse event at Parker Banner Kent Wayne on May 14th.
21500 Catawba Ave Suite A
Cornelius NC 28031
Time:Registration and prep will start at 10:00am, game starts at 11:00 with a 1 hour lunch at 12:30 and 30 min break at 3:30. Dice go down at 6pm.
You may come and go as often as you like during the day. Joining during a team’s turn where balance may be needed.
Should the game at any point appear to stalemate or become chaotic, there may be a “reset” where the game begins anew giving people the opportunity to change up things.
Rules: 1500 points per person, Apocalypse rules with Imperial Armor and Formations allowed.
You must have the rules for any vehicle or formation you are running available for review. and written rules and lists will not be allowed.
WYSIWYG: All vehicles must be GW models, scratch built or otherwise converted. I know that not everybody has the money to purchase $500 forge world models, so very convincing count’s as “toys” that you happen to find will be allowed at the TO’s discretion so long as it has been converted and uses GW parts to Warhammerize it and it. Counts as for any model sold at your FLGS will not be allowed.
Points will be tracked all day on a white board. It will be a combination of objectives and basic kill points with a few caveats to encourage vehicles and super heavy’s as follows:
Destroying an enemy vehicle with a vehicle 2 pts
Destroying an enemy vehicle by ramming 3 pts
Destroying an enemy Super Heavy or Gargantuan Creature 5 points
Simply bringing a Gargantuan Creature or Super Heavy 10 points
So as you can guess, teams will get an automatic boost by fielding large models. But they are worth more kill points. This goes into the spirit of Apocalyptic scale games.
Rules Clarification #1: Allies and Time Limits
Page 198 of the apocalypse rule book has the allies matrix. There are some quirks, like how the Tyranids hate everybody. But for simplicity here are the following teams.
Imperial: Eldar, IG, Inquisition, Space Marines, Tau
Choas: Chaos, Dark Eldar, Necrons, Orks, Tyranids.
Also for simplicity, try to only choose one army, not a mix. Your going to be on a gigantic team, chances are most races will be represented.
Both sides will have 15 minutes each to complete their turn. The nominated generals will need to help coordinate the phases. If one player starts moving into assault phase ahead of the other players, any units involved in that combat are locked. So if you wanted to shoot at the enemy, but your ally is locked them in combat before you could, it’s too late.


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