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Assault Phase: Warhammer 40k "Twin Linked" Teams tournament

June 28th, 2011 No comments

TOURNAMENT SPECIFICS

Date and Time

The team tournament will be held on July 30th 2011. We will start as promptly as possible at 10AM and play 3 games allowing for 3 hours per game with a short break to eat between the first and second. The games are long, and the day is longer. Please come prepared for an entire day of tournament play.

Location

The team tournament is being presented by The Assault Phase gaming club, and will be held at Parker, Banner, Kent & Wayne Comics and Games in Cornelius, NC. Please see the web site for PBKW for directions or other information: http://www.pbkwcomics.com/

Registration & Cost

This is a team based tournament. A team consists of two players, each with their own army list (configuration details are covered later). Each team will pay an entry fee of $20 (or $10 per person). Teams should register prior to the day of the event for several reasons that will be covered shortly, but to register simply send an email to one of the addresses below, or call PBKW @ 704-892-GAME (4263). We will take 25 registrations, and allow for a few more to show up the day of.

Register HERE

You can also register by posting on the The Assault Phase forums, but if you do please ensure that you leave some form of contact information.

All that is required to register is the name of the team and contact information. We’ll let you know if you are on any kind of waiting list of back log.

Prize Support

Prize support will come from entry fees and GW tournament support. Monetary prizes are presented as store credit for use at PBKW (which carries an excellent selection of all popular gaming supplies and games). We also plan to have some random events during the tournament during which small prizes can be won for performing actions during a game. If you win a prize you will walk away with the prize that day.

Jon Kirby, a valued member of the Assault Phase gaming group, has been generous enough to donate a large lot of Black Library products for additional prize support. We have not yet determined the distribution method for these, but the contents of the collection is listed below:

· 17 Omnibuses

· 4 SM battle books

· 27 Novels

· 15 Horus Heresy

· 4 WHFB

· Quiz book

· Audio Book

· IG primer (damocalies gulf ed)

These books are in excellent condition, but have been read, and are not considered to be part of the primary prize support. They are a great reason that just about anyone could win something during the tournament.

Configuration

This tournament will use a modified shared force organization requirement. This is listed below. In addition, individuals in a team must also adhere to the force organization chart listed in their individual codex.

Modified Shared Force Org.

HQ = 2 required + 1 optional
Elite = 4 optional
Troops = 3 required + 4 optional
Fast Attack = 4 optional
Heavy Support = 4 optional

Each team may use in total no more than 2500 points. Each team member is required to field 1100 points minimum, leaving 300 points to be shared according to the needs of the team.

Clearly built army lists must be presented for each individual, and will be checked during the tournament. If any list is found to be incorrect the team using that list will forfeit the game(s) it was used in giving a maximum victory to the opposing team(s).

Team Synergy

We want this tournament to be very fun, challenging and interesting for folks that are up to planning for it. Outside of rules that specifically state that they only affect certain friendlies or certain factions (we don’t want to break any established rules) we are going to completely open the door to allow any combinations and synergies you can come up with that are not explicitly denied by existing rules.

An example of something that would be allowed:
Eldar Seer Council picked by a heavy support Land Raider and casting fortune on the land raider.

An example of something not allowed:
Genestealers deploying in a Space Marine Drop Pod. You can’t buy a drop pod as a dedicated transport for Genestealers, only for marines.

Everyone is challenged to come up with the most interesting/powerful synergies they can.

If you have a question about whether something specific will be allowed, please post the question to the Assault phase forums at The Assault Phase .

Scenarios

See this posting http://www.assaultphase.com/assaultforum/thread-40-post-1230.html#pid1230

BY YOUR POWERS COMBINE!

August 12th, 2010 No comments

Hello friends…long time no chat.

         Well this month is going to be fun for me, because as of right now I am going to get to come and play in the 40K team event. Because of that I have been thinking about how to best formulate a list and a few tactics that might come in handy when playing with a partner.
         When I was working for the school system here in charlotte I heard several people tell me over the years a simple and annoying solution to problems I would bring up at work. They would say, “well maybe you should think outside the box”, and I would say “well maybe I should kick you in the ear”….not out loud, but I said it all the same. And you know what, I came to a resolution when thinking about this supposed “box” I was being told about. And that’s that everything outside the box doesn’t matter, cause you have absolutely no control over it whatsoever. Not even a little bit. And if you think you do, then you my friend are living in a little place called Delusion, which I think is at the corner of Fantasy and NiceTry. But what does this have to do with 40k Joshua? I’m glad you asked Assaultphase readers. A team tournament is something in which there are a lot of elements that are going to be out side of your box. Who will you be paired with? What type of army will they have? Will they bring troops or all heavies? Should I bring assault units or my big guns? What if they all deep strike? Should I bring reserves? What if I roll all 1’s the whole day and a black warp tears down the fabric of time and space and all my dice get sucked into the time warp and then pop back out a second later BUT they’re all showing 6’s now! Is that CHEATING! IS IT!YOU KNOW THAT COUNTS! (then we all turn into orks)WAHHHHHG!
Sorry, all I am trying to say is, that when thinking about how to play in a game that already has a lot of random whosits and whatsits gallor, the best way to handle the unknown thing-a-ma-bobs is by keeping it simple.
          1) Stick to what you know. If you have a unit that you rock face with, use it.

          2) Make a balanced list, that way no matter who you are teamed up with you can complement their list to help their strengths AND you will be able to fill in where they are weak.

          3) Attitude. I hate harping on this one, but there is going to be a lot of unknowns and crazy 40K Shenanigans in a team event, so don’t freak if the two heavy hitters in the event get paired together, crap happens. You might get paired with your nightmare bizaro-world teammate OR you might get the guy (or girl, I’m looking at you Mrs.Nid) of your dreams. Either way, the picking of your teammate is outside of your control (outside your box) so don’t freak y’all.

         4) Have fun trying for crazy combos you have never had the chance to get. I.E. the Tau player who gets paired up with the Ork Mob OR the Daemon player who is fighting WITH the Grey Knights! Weird….yes, possible…likely.
Either way, enjoy the day the best you can because Team events at this level of play don’t happen often. So savor battles, relish running hand in hand with your sworn enemy for the afternoon and……with your powers combine(the rest is up to you).

Josh