Apr 012013
 

Rust TutorialI’ve been exploring lately the use of the Aegis Defense Line in playing straight up Chaos Daemons codex.  In a small 750 point tournament, I even ran a pseudo Khorne Gun Line as I like to call it.  It worked out amazingly well.  I’ll share that list at the end, but what I wanted to talk about here is painting and customizing the Aegis Defense Line in a simple way for Chaos use.

 

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Mar 082013
 

spamSMWhat can I say beside I was a bit crushed in spirit after having gone on a long holiday break to find that somebody had done some sort of SQL injection hack on the forums.  Looks like some automated bot digging around for security holes just so it can try to post all the wonderful male enhancement drugs in it’s client tell.  And worse yet I seemed to have lost all my database backups for the past year.  Spammers suck.

So having just gotten back from an extended vacation, not only was I behind on work, but my clients picked up and there was little “me time” as it was. So to be frank I’ve been mind fried for the last couple months.  Working with coders for a living, I didn’t want to do coding at night.  Worse I had little time to partake in gaming.

Well, I’ve gotten a little bit of my sanity and time back.  I managed to get in some games of Malifaux recently that has got me in the mood to finish up my Kirai crew. I’m embarrassed to say that as a long time Daemon player in Warhammer 40K, I hadn’t even been paying attention and was blind sided by their new codex release.  And so that has me interested as well (I’ve been reading through the new codex all night).

So what have I got for you.  Well, first off, the forums are back up.  I went ahead and used a backup that’s over a year old.  So be warned, you may have a user ID but have forgotten the password.  Just use the password reset feature.  If you are still having problems feel free to contact me by email.

I’ve also added the ability for anybody to contribute events to the calendar.  Look in the top Navigation Bar for Add an Event.

There’s more to come that I’m working on like allowing others to submit stories for the blog to hosting member blogs on the network.

 Posted by at 11:15 pm
Nov 052012
 

Halloween is over now (sad face).  But leading up to it we had some great fun at our local store and played zombie apocalypse game.

The valuable Imperial hive world of Romero VI has been the site of a vicious conflict for a decade, with different races vying for control. The Nurgle Lord Typhus had enough and released the Plague of Unbelief, turning the majority of the human populace and alien invaders into mindless zombies. Through a dark ritual he has also shrouded the planet in a powerful warp storm that has made communication extremely difficult and psychic powers useless. The survivors, human and xeno, have been running for their lives and searching for a way off the planet. The opportunity for that has just arisen. An Imperial shuttle making a last run to recover some important data has set down in the zombie infested hive Primus. Through intercepted transmissions the surviving military units have learned that the shuttle will be stuck planet side until some repairs are made. The units also learn that the Inquisition has declared the planet lost and ordered Exterminatus. This Shuttle is the last means of getting off this planet of the damned. The options are clear, fight through a city of undead or lie down and die. Which option will you choose?

Details and pictures after the break

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Sep 132011
 

Time to catch up on some stuff.  I haven’t posted in a while.  Mainly because I’ve been lazy. 

I’ve been prepping for Ard Boyz Semi Finals.  I’ve got a few versions of my Grey Knight lists that I’ve been toying around.  I took 1st at the local Ard Boz preliminaries with a 15 man paladin list, vindicator, and a bunch of long range support dreads.  I thought it was a decent list however some elements proved to not be so useful. 

First, the Vindicare.  His sniping was pretty limited and some other test games shown that I really get 50% use out of him.  The rest of the time he’s making useless shots because of range.

Second the psybacks.  Seems the latest meta is heavy MEQ.  While the psybolts cause good wound potential, there’s far too much armor saves for the measly three shots to try to get through. 

Still win though is the dual Ravens.  They have unbelievable versatility.

With the new missions for the Semi Finals though, there is a need to be even more flexible in army list.  There’s potential to need to take a lot of troop choices especially for missions 2 and 3.  That’s where Grand Strategy comes in. 

Anyway, I’m going to Maine to visit my parents and to play in the Semi-Finals up there.  Maybe I’ll run into somebody I used to play when I was a kid.

Jun 282011
 

TOURNAMENT SPECIFICS

Date and Time

The team tournament will be held on July 30th 2011. We will start as promptly as possible at 10AM and play 3 games allowing for 3 hours per game with a short break to eat between the first and second. The games are long, and the day is longer. Please come prepared for an entire day of tournament play.

Location

The team tournament is being presented by The Assault Phase gaming club, and will be held at Parker, Banner, Kent & Wayne Comics and Games in Cornelius, NC. Please see the web site for PBKW for directions or other information: http://www.pbkwcomics.com/

Registration & Cost

This is a team based tournament. A team consists of two players, each with their own army list (configuration details are covered later). Each team will pay an entry fee of $20 (or $10 per person). Teams should register prior to the day of the event for several reasons that will be covered shortly, but to register simply send an email to one of the addresses below, or call PBKW @ 704-892-GAME (4263). We will take 25 registrations, and allow for a few more to show up the day of.

Register HERE

You can also register by posting on the The Assault Phase forums, but if you do please ensure that you leave some form of contact information.

All that is required to register is the name of the team and contact information. We’ll let you know if you are on any kind of waiting list of back log.

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Apr 262011
 

Apocalypse

We will be hosting an apocalypse event at Parker Banner Kent Wayne on May 14th.

21500 Catawba Ave Suite A
Cornelius NC 28031

Time:Registration and prep will start at 10:00am, game starts at 11:00 with a 1 hour lunch at 12:30 and 30 min break at 3:30.  Dice go down at 6pm.

You may come and go as often as you like during the day.  Joining during a team’s turn where balance may be needed.

Should the game at any point appear to stalemate or become chaotic, there may be a “reset” where the game begins anew giving people the opportunity to change up things.

Rules:  1500 points per person, Apocalypse rules with Imperial Armor and Formations allowed.

You must have the rules for any vehicle or formation you are running available for review.  and written rules and lists will not be allowed.

 

 

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Apr 132011
 

Typically, one would spend a lot of time to get a model painted and it will usually look quite beautiful.  Well, that does also depend on your talent.  But even so, is that how things look in real life?  No. In real life things have a tendency to look used and beaten.  You will often find soot, dirt, and rust on every day items.

You can accomplish this approach in a variety of ways.  You can try dry bushing the needed color, heavy washing, etc.  But the best approach is to use a weathering powder.

A weathering powder is a special dust that can be used in a variety of ways.  You can brush it on dry if you are looking to create a dirt or soot effect.  You can also set some aside, wet it down and put it on wet if you are looking to make a rust or mud look.

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Feb 272011
 

It’s been a while since I’ve updated the blog.  Sorry folks.  I’ve had a log going on personally, kids taking up time, work, etc.  Hobby sometimes need to take a back seat.  I totally need to get some more folks on here blogging for the club and themselves.  Since truthfully, I won’t have as much time as I used to.  But I promise to get some updates including the finished scratch built Warhound titan.  Well… not painted fully.

This weekend we took a 2.5 hour drive up to Raleigh, NC to play in a tournament called “The Meat Grinder”.  DakkaDakka link where we heard about it.  It was held at Game Theory, a mid size hobby store focused on games.  It was a long hard fought day, but Assault Phase really represented.  Going to the tournament we had Kirby, DC, Jason, and Rob met us up there.

Why was this worth the drive, missing our own local tournament, and knowing we were competing against each other?  A fully painted Daemon army averaging around 2000 points!  We weren’t the only ones who thought this was a worth while tournament to head to.  I met folks from South Carolina, Fayetteville, Fort Bragg, etc.  Some folks drove over 4.5 hours to come to the tournament.

So how did I (DC) do?

Here is the list I took to the tournament.  I called this my Skulltaker Deathstar

1850 Pts – Chaos Daemons Roster – Daemons

HQ: Skulltaker (1#, 175 pts)
1 Skulltaker, 175 pts = (base cost 140) + DS: Juggernaut of Khorne 35

HQ: Herald of Khorne (1#, 130 pts)
1 Herald of Khorne, 130 pts = (base cost 70) + DG: Unholy Might 15 + DGK: Fury of Khorne 10 + DS: Juggernaut of Khorne 35

Elite: Bloodcrushers of Khorne (6#, 280 pts)
6 Bloodcrushers of Khorne, 280 pts = 6 * 40 (base cost 40) + DGK: Fury of Khorne x1 10 + DG: Chaos Icon x1 25 + DG: Instrument of Chaos x1 5

Elite: Flamers of Tzeentch (3#, 105 pts)
3 Flamers of Tzeentch, 105 pts = 3 * 35

Elite: Flamers of Tzeentch (3#, 105 pts)
3 Flamers of Tzeentch, 105 pts = 3 * 35

Troops: Bloodletters of Khorne (10#, 160 pts)
10 Bloodletters of Khorne, 160 pts = 10 * 16

Troops: Pink Horrors of Tzeentch (5#, 95 pts)
5 Pink Horrors of Tzeentch, 95 pts = 5 * 17 (base cost 17) + rDGT: Bolt of Tzeentch x1 10

Troops: Pink Horrors of Tzeentch (5#, 95 pts)
5 Pink Horrors of Tzeentch, 95 pts = 5 * 17 (base cost 17) + rDGT: Bolt of Tzeentch x1 10

Troops: Pink Horrors of Tzeentch (5#, 95 pts)
5 Pink Horrors of Tzeentch, 95 pts = 5 * 17 (base cost 17) + rDGT: Bolt of Tzeentch x1 10

Troops: Plaguebearers of Nurgle (5#, 75 pts)
5 Plaguebearers of Nurgle, 75 pts = 5 * 15

Heavy Support: Daemon Prince of Chaos (1#, 165 pts)
1 Daemon Prince of Chaos, 165 pts = (base cost 80) + DG: Iron Hide 30 + MC: Mark of Nurgle 30 + DGN: Cloud of Flies 5 + rDG: Daemonic Gaze 20

Heavy Support: Soul Grinder of Chaos (1#, 185 pts)
1 Soul Grinder of Chaos, 185 pts = (base cost 135) + rW: Mawcannon – Tongue 25 + rW: Mawcannon – Phlegm 25

Heavy Support: Soul Grinder of Chaos (1#, 185 pts)
1 Soul Grinder of Chaos, 185 pts = (base cost 135) + rW: Mawcannon – Tongue 25 + rW: Mawcannon – Phlegm 25

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 Posted by at 3:02 pm
Jan 012011
 

On January 8th will be the kick off to the Assault Phase 40K Planetary Empires campaign. 

Full rules are detailed in this document. 

https://docs.google.com/Doc?docid=0AT8K5pz6piNMZGZrbWs0amRfM2N2cGczOGd4&hl=en

From the document…..

Overview

Players will control a planet made up of several tile pieces.  There are many objectives for the campaign.  Players may play for planet control, points, or mayhem.  The campaign itself will be escalation based and run over the course of 6 months.  There will be small battles, lopsided battles, and apocalyptic battles.

The campaign will feature the use of Planetary Empires campaign set, Battle Missions book, and some house rules.

Everybody will be taking turns grabbing through a pile of hexes from combined Planetary Empires and Mighty Empires box sets (Provided by the club and PBKW).  Order will be determined through dice roles.  Each player will quickly select a hex until each player has 7 hexes. 

Hexes will be piled together by type.  Certain types of tiles have certain benefits. 

All players will then right then and there paint their tiles.  Do not glue them together.  Once painted, players will assemble the tiles with one hex in the middle and one of each other hex connected to an edge of that middle hex.  This is the player’s planet and it will be on display at the store and connected to the other planets to create a large interstellar map. 

While the paint is drying, players will do resource grabbing.  Players will roll a d4 and check the chart to see which improvement tile they have gained.  Each player rolls 2 times.  They will then paint those resources and then place them on their map.

Each player will get several flag pins to paint up to match their planet.  They may then place 3 flags on tiles on their planet.  Once all this is completed the tiles will be placed together randomly to create a gigantic system map.  The map will be hung on the wall.   There may be several extra “moons” placed on the map depending on number of players.

After we have completed all of the planet building the rest of the day will be for playing games.  Again, see the document for army building rules and be prepared by bringing your army lists.

 Posted by at 4:54 pm